So I’ve been missing The Sims 2 for a bit now and I keep finding myself pulled in multiple directions so I’ve decided to let myself go with what currently sounds interesting to me.
The downside is that I might switch between things a lot, but the upside is that I’ll hopefully feel less “stuck” with any one thing. Which means I still get to play/pose in TS4 as much as I want to, but that I also get to play around in TS2.
Since I can’t really stick to one thing at a time, I’ve decided to play around with both making an historical ‘hood (that’s not what this post is about) and a modern one. Because I always miss one or the other and at this point I’m tired of doing neither because I want to do both.
With my historical ‘hood I have a loose idea of how to start things, but with my modern one I wanted to try and avoid starting with nothing. See, BACC are great for a lot of people, but my mind can’t really cope with everyone just having… nothing but a patch of grass.
So when I came across Pleasant Sims’ post on Integrated Custom ‘Hoods that sounded like something I could take and run with. I don’t plan on sticking to it 100% faithfully necessarily, but rather using it as a guideline to move along.
And so that’s what this post is about, the starting set-up of that plan. I’m probably mostly going to be focusing on the creation of sims and their respective roles in this post (I’m typing this as I’m booting up bodyshop, so I might change my mind) and then we’ll see where I go from there.
So Cindy uses 20 roles to help flesh out her town, I like that idea, although I’m not 100% sure yet if I’ll use the same amount of roles or necessarily the same kind of roles. However I’ve decided to list hers below, along with some notes on what I might change them to/alter them to depending on how it goes.
|Seamstress||I think I’ll keep this as-is.|
|Baker||Same as above.|
|Social Worker||On the one hand I like this, but on the other I don’t really want to run an orphanage, so this might be a multi-tasking social worker/school counselor once there’s kids to counsel.|
|Animal Control||I like this idea, although I might go with a vet instead because I’m not sure I want to manage that many animals.|
|Mail Carrier||I might change this to just postal worker since I’m not as bothered about NPCs, but I do like the idea of a post office/parcel delivery service.|
|Mayor||I’m looking at this like less of a mayor and more like a leader in charge for the setup of the project that will eventually choose their own mayor (which might be this person, or someone else).|
|Teacher||There won’t really be anyone to teach initially, so they might have to be part-time librarians or something too.|
|Exterminator||Unsure about this, I’ll forget teleporting them in more than likely and I don’t get bugs that often? I do want an architect though, so I might replace this with that.|
|Police Officer||Keeping this.|
|Farmer/Fisherman||I’m probably keeping this, although they might end up keeping livestock of some kind.|
|Priest||I don’t really do religion in my games, and I think I’ll leave wedding ceremonies for my judges/mayors to do. However I’ll probably replace this with a pub/inn owner.|
|Banker||Probably keeping this, although I might have to figure out what they’d do. I guess they might sell deeds of some places?|
|Gardener||I… Honestly never use gardeners in my game, like, ever. However I don’t know if I’ve got a replacement so I guess I might do one livestock farmer and one vegetable farmer? Or botanist?|
|Maid||I think I’m keeping this.|
|Burglar||Probably keeping this.|
|Driver||I might replace this with the journalist from Katatty’s BACC challenge I think.|
Currently I’ve only added one sim to my game and placed down some residential lots I wanted. I’m going to have to look for some community lots as well, simply because I know myself well enough to know that I don’t want to have to start off by building quite that many right off the bat.
I don’t hate building, but I know from experience that I burn myself out whenever I start out a new project with having to build all the things. (Which is why this one uses a lot of stuff built by others while my historical ‘hood will probably require a lot of building by me and it’s why this one is my “easy” one in terms of building).
I’m going to be re-using a few of my sims from various other neighbourhoods I’ve made as well as a few madeover Maxis sims that won’t really get to keep much of their “old” selves.
Beyond the NPCs that will automatically generate, I’m not adding any townies as of yet, I might take a page out of katatty’s book and make it something I have to unlock, but we’ll see.
Anyway, for now this is it, I did write this post over several days so if it feels a little bit disjointed and all over the place… My apologies!