This might seem like a weird post to start on given that I haven’t exactly provided any clues (not because I’m attempting to be overly clever and surprise anyone but because I’m currently working out those particular kinks) on what Era I’ll be drawing from. However it IS an important aspect and one I’d really like to nail down (although that said, I’m pretty open to changing this around so nothing is set in stone and I may alter this as I need to) so I know what I’m working with.
The first thing I guess I should say is that I do plan on using the Medieval Charter Challenge by Vllygrl as my base with several things from the Warwickshire: A Renaissance Challenge tossed in for good measure.
If you’ve followed my old historical neighbourhood Malston (if you haven’t, here’s the briefest of recaps: It was a historical mix of Victorian, Georgian and Regency that used ROS and quite a few tid bits from Warwickshire to give challenge to the gameplay) you might know that I have used the latter in parts before. However, I haven’t really used the former, though I’ve been well aware of it for quite some time.
As it is, I’m probably going to be looking towards the Medieval Era, and probably more specifically around the Renaissance Era for inspiration but also add in some fantasy because, why not? It’s been forever since I’ve played with anything supernatural.
The reason why the Era is kind of important is that it helps inform me of what kind of life expectancy I might be looking at. As it is there are two mods out there that a lot of people tend to use when it comes to Medieval times and the first one is Hat’s Gestatlional Aging and the second is iCads edit of that mod to give you a middle age so not all of your sim turn grey by their mid 40’s.
Now both of those mods are great, I’ve used both before (I’m currently using the latter in a Regency-esque thing I sometimes dabble with) but they have one thing in common: they’re very long.
As much as I love getting to know my sims and having time with them, I also like the thought of time passing by and seeing people grow and generations pass by.
But the original Maxis aging just seems too short for me (I could change my mind on that, but right now it seems very short).
So! I have sort of come up with something that I think might work.
First of all I had to force my brain away from thinking in terms of years which is what I do for my modern neighbourhood and in stead I began thinking about a world where age is measured in seasons.
What I decided to do was use some of Hat’s logic where rather than fiddle with the pregnancy length I’d work around it. So sims stay pregnant for 3 days.
I thought about making it so that every season would bring my sims closer to the grave, but I don’t like 5 day seasons. I’m not sure why, but by the fifth day I’m ready to move on and I feel anxious to do so. So I decided to try out a mod that allows me to shorten down the seasons by 1 day.
So I have 4 day seasons now. I could have made it shorter but I am using the MCC as a base and I’m probably tempting fate by removing one day, let alone two.
So this is the current outline of how my aging will work for my sims;
|Life Stage||Total amount of seasons||Total days|
|Baby||1 season||4 days|
|Toddler||2 seasons||8 days|
|Child||4 seasons||16 days|
|Teen||8 seasons||32 days|
|Young Adult||4 seasons||16 days|
|Adult||12 seasons||48 days|
|Elder||Min. 1 season Max. 8 seasons||Min. 4 days Max: 32 days|
|Total amount w/o YA:||Min: 38 seasons. Max: 45 seasons||Min: 112 days. Max: 140 days|
|Total amount w/YA:||Min: 42 seasons. Max: 49 seasons||Min: 128 days. Max: 156 days|
Which is hopefully long enough for me to feel like I get to stay with my sims for a while without feeling like I never get to see the next generation.
Oh, and if you’re wondering one full rotation of seasons (that is 4 seasons regardless of what season it is) is called an Earth Cycle in my game. But they don’t use it to count their ages, just to count the Earth Cycles.
So there you have it!
I’ll fiddle with the age files pretty soon and while I’m at it I’m going to see if I can still remember how to work with the ACR tuning files and adjust the fertility accordingly as well.
Hopefully this is of interest to some, I do plan on working out some religion ideas and what not pretty soon as well as actually get to looking at some terrain maps, CC and other fun bits and bobs.